Various swords appear in "Way Of Samurai2",
The tendency of a motion is in each.
A style can divide them roughly.
 
 
   jyou-dan (Upper row style)
  In a game, it is written as "TopStance".
 
  Although it is the feature that the point of a sword is in the
  upper position rather than usual,
  in the game, it is a thing near the style higher than it called the
  "sai-jyou-dan"(highest rung )in the actual world.
  The power to swing down and the attack
  which speed joins are mainly used.
   
   
   tyuu-dan  (Middle style)
  In a game, it is written as"Center Stance".
 
  It is an orthodox style.
  The style which turns the point of a sword to an enemy's eye
  which sets actually and is called "sei-gan" is also this developed type.
  It is the style excellent in the balance of offense and defense.
   
   
   
   
   ge-dan (lower stand style)
  In a game, it is written as "Bottom Stance".
 
  An intention to aim at the attack which seizes on
  waiting and spare time for a partner's attack is shown.
   
  There are many tricky motions in a game.
  It sets actually and the beginner may be forbidden.
   
   
   
   waki-gamae (A near style)
  In a game, it is written as "Side Stance".
 
  An intention to aim at the attack of operation which adds a
  twist of the waist and is stroked greatly is shown.
   
  The style which sets actually and is called "hassou"(A sword is
  perpendicularly stood beside bodily and an edge is turned
  to an enemy.)is also produced by the same thought, although
  appearance is greatly different.
   
   i-a-i  (shock action style)
  In a game, it is written as "Fencing".
 
  An intention to aim at delivering an attack at high speed is shown
  at the same time it grasps and extracts a handle,
  dedicating a sword to a sheath.
   
  It is the feature that a right hand falls greatly just before an attack.
   
  It may wait in the state where it extracted by the half.
  Defense in this state is also possible.
   
  If it is avoided since the first blow is mortal work, or defended,
  big spare time will be made.
  This has the same risk also in a game.
   
 
   
   katate-gamae (One hand style)
  In a game, it is written as "One-handed".
 
  It has with its dominant hand and a motion is balanced by a
  everse hand.
  This motion is common also in the West or the East.
  Since it becomes the style which hides a sword with the body,
  there is an advantage of not abandoning offensive timing.
   
  In many cases, a light and short thing is used,
  but since an attack is extended rather than both stocks,
  arms have little disadvantage in reach as unexpected.
   
   
   ni-touryuu (2 sword style)
  In a game, it is written as "Two-handed".
 
  It has a sword in both hands, and they are used for each other
  for an offensive duty or a defensive duty by them,
  changing to him at any time.
   
   
   
   ninja (A ninja's style)
  In a game, it is written as "Ninja".
 
  Since extremely short and light arms are used,
  fighting from an enemy and the front is disadvantageous.
   
  As action for making it advantageous to fight,
  an enemy's back is taken or many work which is
  hidden in the bosom is used.
   
 
 

Copyright (C) 2003-2004 Spike/ACQUIRE.